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Flash MX 2004 ActionScript 2.0 Training


Summary:

The Flash MX 2004 ActionScript 2.0 series is designed to help learners who are familiar with previous versions of ActionScript to learn more about the benefits of object-oriented programming and using ActionScript 2.0.

This Flash MX 2004 ActionScript 2.0 online training series provides over 11 hours of self-paced courseware. This web-based training provides 6 months of unlimited access to all of the following lessons:

1 . Building User Interface Components
2 . Implementing Inheritance and Interfaces
3 . Inter-Object Communications
4 . Object-Oriented Programming
5 . Properties and Methods

Lesson Detail:

Building User Interface Components
This course provides an introduction to Building ActionScript 2.0 User Interface Components.


  • Building and Using UI Components
  • Exploring the Visual Component Interface
  • Creating a Simple Application with Components and Visual Data Binding
  • Version 2 Component APIs
  • Building Applications with Version 2.0 Components
  • Examining Component Architecture
  • Creating Visual Components
  • Examining Component Class Files

Implementing Inheritance and Interfaces
This course provides an introduction to ActionScript 2.0 addressing inheritance and interfaces.


  • What is inheritance?
  • Method and Property Overriding
  • Polymorphism
  • Prototype-based Objects
  • Understanding Interfaces
  • Creating Interfaces

Inter-Object Communications
This course discusses how objects communicate with each other using messages and events.


  • Object Communication
  • Handling Messages with Listeners
  • Handling Messages with Callbacks
  • Using the addEventListener( ) Method
  • Using AsBroadcaster to Broadcast Custom Messages
  • Characteristics of Object-Oriented Design
  • Phases of a Project
  • Defining the Solution
  • Examining Design Patterns
  • Implementing the Design

Object-Oriented Programming
This course provides an introduction to ActionScript 2.0 and the specifics of building classes.


  • What is ActionScript 2.0?
  • Basic Syntax
  • ActionScript Classes
  • Implicit Getters and Setters
  • Interface and Implements
  • Constructs
  • What is an Object?
  • Understanding Classes
  • Methods and Constructors
  • Packages and the Classpath
  • Built-in and Dynamic Classes

Properties and Methods
This course provides a deeper understanding of what a property is and how properties are used within the context of objects. It explores the differences between ActionScript 2.0 functions and methods, methods that return datatypes, and creating methods wi


  • Understanding Properties
  • Accessing Properties
  • Static Properties
  • Understanding the Role of Methods
  • Private Attribute for Methods
  • Building Getters and Setters

Certification:
Flash MX 2004 ActionScript 2.0


Audience:
This series is for Flash developers who have experience with ActionScript who will be using ActionScript 2.0.


Features:

  • Flash and audio provide animated, interactive Lesson Introductions, Activities, and Simulations.
  • Simulations teach learners to perform specific tasks in applications through guided, multi-step exercises.
  • Activities allow learners to apply course concepts in an interactive questioning environment.
  • Exercises allow learners to practice in the actual application being studied.
  • Supplied sample files include sample documents, application files, programs, and programming code that enable learners to practice with these files, enhancing the learning experience.
  • A Course Topics list contains active hyperlinks, permitting quick access to specific topics.
  • Find-A-Word allows learners to look up an unfamiliar term in the Glossary, on the Web, or in a dictionary. In addition, it lets them find other occurrences of the term in the same course.
  • Search text enables learners to rapidly search all text within a course to easily retrieve information required.
  • Courses challenge the learner with a variety of question formats, including multi-step simulations, true/false, multiple choice, and fill-in-the-blank.
  • A skill assessment generates a customized learning path based on the results of a pre-test.
  • A glossary provides a reference for definitions of unfamiliar terms.
  • Bookmarking tracks the learner's progress in a course.

Technical Requirements:


What You Get:

You will receive Unlimited Access to all of the Flash MX 2004 ActionScript 2.0 training tutorials listed above. Your online training courses will be available from anywhere you have internet access.This e-learning series includes all of the online training tutorials listed and is provided in an interactive, self-paced format. Retake any or all of our computer training as often as you want. Our online tutorials allow you to learn anywhere, anytime from any computer with internet access. All courses allow for 6 months of unlimited access (1 user), include a variety of features and qualify for Continuing Education Unit credit.


Web-Based Training Products:


Flash MX 2004 ActionScript 2.0 Online Training Series

Only $99.95    staffkit

You might also be interested in our Web Development Package which includes all of the Flash MX 2004 ActionScript 2.0 training courses listed above plus hundreds of hours of related online training courses

 

Web Development Package

Only $249.95   staffkit

Flash MX 2004 ActionScript 2.0
Training Series
Total Courses: 5
Total Time: 11+ hours
$119.99
Only $99.95
Available in Package only
Total Courses: 410
Total Time: 932+ hours
$499.99
Only $249.95
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