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Synopsis
RPG IV Programming: Maintaining the Past shows users how to recognize features and operations used extensively in earlier versions of RPG that are now considered obsolete but still supported.

Audience
This course is for programmers who will be writing programs in RPG IV.

Time
2 hours

Product Code: RPGI13
After completing RPG IV Programming: Maintaining the Past, the user should be able to:

Distinguish between compatibility and conversion issues
Identify obsolete features from RPG II and RPG III
Explain the fixed-logic cycle and use of indicators

RPG III Differences
Compatibility and conversion
Defining work fields
Performing arithmetic and numeric assignment
Looping and selecting

More RPG III Differences
Moving data
CAT (Concatenate) operation
SUBST (Substring) operation

RPG II Initial Look
The fixed-logic cycle
Input specifications
Output specifications
Calculation specifications

RPG II Differences
Using level indicators
Coding control-break programs

More RPG II Differences
Decisions in RPG II
Resulting indicators and arithmetic
Iteration and RPG II

This course has the following features:

Exercises that allow users to practice in RPG IV
A file containing the text of the exercises
Simulations that allow users to practice course skills, even if they don't have access to RPG IV
A course index
A glossary
A Skill Assessment

Experience as an AS/400 or iSeries end user
RPG IV Programming: Introduction to RPG (RPGI01)
RPG IV Programming: Getting Started with RPG (RPGI02)
RPG IV Programming: Defining Data (RPGI03)
RPG IV Programming: Arithmetic Operations (RPGI04)
RPG IV Programming: Flow of Control (RPGI05)
RPG IV Programming: Externally Described Files (RPGI06)
RPG IV Programming: File Access and Record Manipulation (RPGI07)
RPG IV Programming: Interactive Applications (RPGI08)
RPG IV Programming: Tables and Arrays (RPGI09)
RPG IV Programming: Modular Programming (RPGI10)
RPG IV Programming: Advanced Data Definition (RPGI11)
RPG IV Programming: Advanced Techniques (RPGI12)

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