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Synopsis
RPG IV Programming: Modular Programming shows users how RPG IV programs can communicate with one another by passing data values.

Audience
This course is for programmers who will be writing programs in RPG IV.

Time
3 hours

Product Code: RPGI10
After completing RPG IV Programming: Modular Programming, the user should be able to:
Distinguish between dynamic and static binding
Create programs that pass data
Explain the use of data areas

Introduction to Modular Programming  
Modular Programming
Dynamic and Static Binding

Data and Procedures  
Passing Data between Programs
Procedures, Subprocedures, and CALLP

Prototypes and APIs  
Using Prototypes Effectively
Using a Modular Approach
APIs  

Data Areas  
Data Areas
Data-Area Data Structures

A typical course has the following features:
Exercises that allow users to practice in the real application
A file containing the text of the exercises
Simulations that allow users to practice course skills, even if they don't have access to the real application
A glossary
A Skill Assessment

Experience as an AS/400 end user
RPG IV Programming: Introduction to RPG (RPGI01)
RPG IV Programming: Getting Started with RPG (RPGI02)
RPG IV Programming: Defining Data (RPGI03)
RPG IV Programming: Arithmetic Operations (RPGI04)
RPG IV Programming: Flow of Control (RPGI05)
RPG IV Programming: Externally Described Files (RPGI06)
RPG IV Programming: File Access and Record Manipulation (RPGI07)
RPG IV Programming: Interactive Applications (RPGI08)
RPG IV Programming: Tables and Arrays (RPGI09)

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