After completing Java 1.1: Putting Your Skills to Work, the user should be able to:
 | Use classes that act as a die or a calculator |
 | Put together a sample game for a Web site |
 | Animate an image background |
 | Place images on the screen edges |
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Responding to User Events
 | Getting your programs to listen |
 | Setting up components to be heard |
 | Handling user events |
 | Workshop: A little lotto madness |
Playing Games with Java
 | Craps |
 | Organizing the program |
 | Creating a die class |
 | Testing the die class |
Writing a Game for the Web
 | Creating an applet |
 | Creating variables to use |
 | Setting up variables and the initial display |
 | Displaying text and graphics |
 | Handling user input |
 | Checking roll results and keeping score |
 | Putting the program on a page |
Spicing Up a Web Page
 | The Pan applet |
 | Displaying the images |
 | Workshop: Drawing images over a screen's edges |
Making Your Knowledge Add Up
 | A calculating class |
 | Creating the interface |
 | Responding to user events |
 | Solving problems |
 | Trying out the program |
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This course has the following features:
 | Exercises that allow users to practice programming in Java |
 | A file containing the text of the exercises |
 | Simulations that allow users to practice course skills, even if they don't have access to a Java Development Kit |
 | A course index |
 | A glossary |
 | A Skill Assessment |
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 | Java 1.1: Writing Java Programs (JAVC01) |
 | Java 1.1: Java Programming Basics (JAVC02) |
 | Java 1.1: Using Objects and Arrays (JAVC03) |
 | Java 1.1: Creating Java Applets (JAVC04) |
 | Java 1.1: Graphics and User Events (JAVC05) |
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Java is a registered trademark of Sun Microsystems, Inc.
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