Synopsis
Java 1.1: Putting Your Skills to Work explains how to put together some of the Java features beyond the basics to create Web applets.

Audience
This course is for anyone who wants to learn how to program using Java.

Time
3 hours

Product Code: JAVC06
After completing Java 1.1: Putting Your Skills to Work, the user should be able to:

Use classes that act as a die or a calculator
Put together a sample game for a Web site
Animate an image background
Place images on the screen edges

Responding to User Events
Getting your programs to listen
Setting up components to be heard
Handling user events
Workshop: A little lotto madness

Playing Games with Java
Craps
Organizing the program
Creating a die class
Testing the die class

Writing a Game for the Web
Creating an applet
Creating variables to use
Setting up variables and the initial display
Displaying text and graphics
Handling user input
Checking roll results and keeping score
Putting the program on a page

Spicing Up a Web Page
The Pan applet
Displaying the images
Workshop: Drawing images over a screen's edges

Making Your Knowledge Add Up
A calculating class
Creating the interface
Responding to user events
Solving problems
Trying out the program

This course has the following features:

Exercises that allow users to practice programming in Java
A file containing the text of the exercises
Simulations that allow users to practice course skills, even if they don't have access to a Java Development Kit
A course index
A glossary
A Skill Assessment

Java 1.1: Writing Java Programs (JAVC01)
Java 1.1: Java Programming Basics (JAVC02)
Java 1.1: Using Objects and Arrays (JAVC03)
Java 1.1: Creating Java Applets (JAVC04)
Java 1.1: Graphics and User Events (JAVC05)

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