After completing Java 1.1: Graphics and User Events, the user should be able to:
 | Add graphics to an applet |
 | Animate images in an applet |
 | Build a user interface |
 | Enable an applet to respond to user input |
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Working with Graphics
 | Using graphics in an applet |
 | Drawing lines and shapes |
 | Workshop: Drawing attention to something |
Creating Animation
 | Creating an animated logo applet |
 | Sending parameters to the applet |
 | Workshop: Follow the bouncing ball |
Building a Simple User Interface
 | The Abstract Window Toolkit |
 | Using components |
 | Using layout managers |
 | Workshop: Laying out an applet |
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This course has the following features:
 | Exercises that allow users to practice programming in Java |
 | A file containing the text of the exercises |
 | Simulations that allow users to practice course skills, even if they don't have access to a Java Development Kit |
 | A course index |
 | A glossary |
 | A Skill Assessment |
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 | Java 1.1: Writing Java Programs (JAVC01) |
 | Java 1.1: Java Programming Basics (JAVC02) |
 | Java 1.1: Using Objects and Arrays (JAVC03) |
 | Java 1.1: Creating Java Applets (JAVC04) |
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Java is a registered trademark of Sun Microsystems, Inc.
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